An overall analysis of the plot of the Baldur’s Gate 3 game

I don’t think it’s a big deal that I didn’t finish chapter 3, I play as much of the plot stuff as I’m given anyway and think it’s worth the price of admission. The biggest regret I feel is that BG3 doesn’t feel like a completely different CRPG than the ones I’ve played, one that completely revolutionized CRPG mechanics.

The plot freedom, the show effects, KOTOR 20 years ago shook me up in all these areas together. Enhancing these aspects did nothing more than make me feel like BG3 replicated the 3A games that were all about graphics and no gameplay much better. A lot of times playing BG3 I didn’t feel like I was Role Playing in the Forgotten Realms, I was just going through the script and getting into the action less. In terms of gameplay, BG3 didn’t even blow me away as much as I felt playing Solstice.

Food supplies in BG3 are completely overflowing, and camps can carry unlimited supplies. It’s even possible to steal something and return to the camp for infinite stealing, and there are often resources in BG3 that can’t be reached on foot, and you need to use chests or flight spells to get to them. But the jumping distance in BG3 is too far, often a brute magic and then can go anywhere. Flight magic has a lot of bugs, and a lot of props can’t be interacted with even when they’re nearby.

Unlike floating in Solastar, displacement and spiderwalking spells can accomplish the sky is the limit. The most let me spit is the magic missile pathfinding let me have a star 1 gold beetle feeling, obviously next to the open window, the result from the front door to go around and fly out to hit the enemy outside the window.BG3 combat I think the fun time is when there is a certain amount of resources and skills, but stretched to the limit. It’s basically when you get up to rank 3 and then the first chapter fights until you get to the Ghost Woman. At this point in the game I still have to figure out how to utilize my skills to attack the enemies.

The whole game I think the fun of the battle is not many games, one is to fight the dog-headed man Using the high terrain, movement to create falling damage, first attack, spells to control the enemy, and the knife fan constantly let the dog-headed man to take all kinds of damage , there is also a perfect Iron Throne Although it is not difficult, but the use of any door to transmit gnomes to escape is very much a kind of epic rescue feeling. The mechanic of the Furnace of Gold Vengeance Squire feels as boring to me as fighting the Boulder Daredevil. Into the third chapter of the battle is more completely strength overflow, a variety of tasks, such as looking for clowns corpse block let me feel that I’m doing the world of warcraft daily. BG3 profession Sub-professions are indeed abundant, but many of them are sewer professions, and my friend was persuaded to quit by his favorite profession. Other times it just felt like a couple of the maps were really well done, like the Spectral Regions and the Shire of Shar, but that feeling wasn’t unique to playing BG3 either. I feel like if the game wasn’t called Baldur’s Gate 3, I probably wouldn’t have played it at all. I really hope the other new CRPGs are more interesting and fun.

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