From 10:30 on the number, just draw a card, and then began to go through the plot, actually until 5:30 p.m. to finish, it is too long, in every sense of the word long, and long There is no need to 3 0 plot, the content itself is not a problem, the introduction of the expansion of the small climax are well done, but the presentation of the content of the way to not be complimented.
The setup of Onfalus is clear, there are 12 gods in the world, and now something is wrong with the gods, and they need 12 heroes called the Golden Descendants to kill them all and snatch the god’s personality to become demigods.
For that bit of information, this stage of the introduction is used to include Bai’er quizzing and answering once, the song being sung once, Tibor saying it in the bathhouse once, and finally Aglaia saying it again. Is it necessary to say the same thing over and over again? Text repetition is far from being the big headline contributor to the bloated length; the real heavyweight has to be the map.
First of all, the map of Ongfalos is very big, bigger and more open than all the previous maps of Star Iron, and the intuitive physical sense is that it takes more time to run the map from A to B. I guess they also realized that the map was too big and the player’s time to run the map was too long after they finished the job, so they added the accelerated props, the Flying Pigs.
This patch like flying pig is really a very inelegant solution, every time you want to accelerate to find everywhere, and if you use the yellow spring spike push map, because the map is too big, melee yellow spring want to cut flying pig but also purposely run a few steps over, otherwise you have to cut the remote role and then cut back, repeat operation is easy to make people annoyed.
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