The heterocycle of the “all-around” and “all-loose”.

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This article was edited by The Reliable Editorial Team

In December, there are a lot of masterpieces, and the first test of Iso Ring, which is positioned as a supernatural urban open world, has aroused a lot of attention, and the clip of driving in the Japanese streets in the previous PV has made a lot of players subconsciously injected the expectations of secondary GTA into the game.

Unfortunately, from a distance it looks like a secondary GTA, and from close up it looks like a secondary Mr. Huang.

The current iso ring does not present the secondary GTA should have a high degree of free exploration, gameplay and narrative closure of the combination of expectations. Although it has a character storyline-driven pay-per-play look, as well as graphics and worlds that are big enough to fight in, it has more of a strong MMO flavor that gives players something to do. The secondary GTA translates to urban MMO, and it’s not a niche track; in a competitive world where the best of the best are out there, it’s a common and dangerous path to go from wanting it all to wanting none of it at all.

Open world Mechanized exploration

With the help of UE5, the open-world map area of the first test of Alien Ring is large enough to make some of the landscapes look like a movie.

The exploration of the map is rather mechanized, opening treasure chests, collecting pupils, solving puzzles and fighting monsters. Players will be stuck at level 13 and 26, and the lack of guidance in specific puzzle solving sessions has led to many players getting lost.

The entire open world content is not full enough, seems a bit empty, and even on the map there is a sense of defiance pulled full of air walls.

The NPCs in the game have standardized interactions, such as a group of people dancing in a square, stretching on the street, playing guitar in the park, etc., but only the basic interactions in MMOs, which is not outstanding compared to the various breathing MMOs today.

There are only a few teleportation points on the large map, and since you can’t fly, you need to run a lot in order to explore. The so-called weightlessness system is actually just a skill for individual characters, which is realized as a change of perspective that helps them speed up their journey. Vehicles are also a means of getting around, and at the moment, they can be broken and cost money to repair, a basic feature that many people call detailing, but let’s not even talk about the ability to switch between vehicles anywhere, or the fact that it’s not risky or difficult to call a car with a single click.

Summoning a vehicle must go to the avenue and highway, obviously very spacious sidewalks but can not summon the vehicle, the actual experience is not convenient. Often you have to walk a bit from home to drive, get out of the car and walk a bit more to get to the mission location. Much like when you go to Wangjing to work, the bus, subway, and shared bike trips to get to your unit.

Nurture can lower the likelihood of liver

The first test shows the development part, the template is new, it gives the possibility to reduce the liver, but also retains the space of heavy liver, whether it is more than the current and the public test of the same period of competitors to reduce the liver is not yet to say.

The system can see the familiar character upgrades, character breakthroughs, weapon upgrades, weapon breakthroughs, as well as the holy relics and destiny seat, still have all the necessary.

Weapons are similar to the Jedi Zero and P5X, i.e., the weapon is bound to the character classification, and there are also upgrades and step-ups.

There are two new ideas, one is the empty screen system of the class of holy relics, the form of holy relics in the foreign ring has become a circle shaped cassette tape Tetris shaped drive block, in fact, it is the main and secondary words of the 2 4, which still need to be brushed. However, the experience of brushing the holy relics and upgrading the words has been optimized, and when you get the cassettes and drive blocks, you will know the corresponding main and secondary attributes and values, which is comparable to eliminating the step of scratching in scratching lottery, and you will know whether you have won or not when you get it. At the same time, graduated drive blocks can also be used as heirlooms on other characters.

Another innovation is the class life seat system awakening, become similar to the talent rune build, can also be understood as card slot Gemstone, 6 life is equivalent to 6 slots, the effect of the life seat is inlaid gemstone, for example, 1 life can be in the passive skill or move to choose a buff to take effect.

This does allow more build space, for example, a character is specialized in amplifying the move to recharge the team, you can point all the fate in the move, or according to the special BOSS or scene scene scene switch to passive skills and moves of the fate of the bonus.

However, these two innovative mechanisms are like making a cake with a different template, it can be made to reduce the burden, but it is also easy to make the effect that players think they have earned, but in fact there is no difference.

2024’s second tour in the class of holy relics in the raising, are in different forms of different degrees of liver reduction. Specifically, some of the second tour to reduce the difficulty of obtaining embryos to reduce the difficulty of brushing words, to make the small graduation more simple. Even the attributes of the holy relics do not need to be upgraded and unlocked, and they appear in the form of open cards, which also appeared in the other two games earlier. Empty Curtain Still provides 2 4 numerical dimensions, and like double storm attack bonus charging speed and other words, there is no new change, whether it really simplifies the development experience remains to be seen.

The same in the awakening system, 3 life and 6 life resonance effect of awakening, equivalent to the advancement of the promotion, in the payment of the key mechanism to sell money can be placed in the 3 life 6 life resonance effect in the unlock, some players said that the role of the phantom tower in the immediate needs of the 1 life and 3 life.

You can even cut the character’s various skill values by 20, corresponding to 6 slots, and then awakened by 3 lives to unlock the full body, so that the character strength is not affected, the effect seems to be reduced liver. Moreover, the character strength is not a single variable, but is related to the level of the protagonist, the equipment of the holy relics, and the level of the copies and monsters, and the strengthening of the player in the seat of life can be offset in other ways.

Moreover, many games on the market have given up on the idea of designing a character’s key mechanic or body in a 4-life or 6-life set, and instead, it’s not uncommon to see 1-life unlocking a character’s 60-life body, and 2-life unlocking an 80-life body.

Players also have different speculations about whether this system is really conscientious, many people believe that the actual whether to reduce the liver and krypton, whether to really do not sell the mechanism, but also to look at the role of the real value of the effect, as well as when compared with similar competitors. I can only say that in the overall trend of reducing the liver, the formation system of the different rings, in the class of the holy relics and the class of the fate of the seat to open a mouth that can reduce the liver.

Battle Boring 4A masterpiece

Combat is a relatively weak part of the Heterocycle, and it is currently recognized that the combat experience needs to be improved, and some reviewers have bluntly said that it is a boring 4A attack 4 masterpiece.

The battle mechanism of Isohara is to accumulate the Ring Factor by attacking and skilling to save gas, and then use the cutter QTE to hit the entry attack and entry technique to trigger the Ring Factor effect and the Elemental Reaction.

So much so that some people say that this is the original Ming double repair of the battle, in fact, whether the mechanism is similar is not the point, the key to this set of combat experience is really low, it seems that the ceiling is higher, but the have are equal to the have are not.

On the one hand, Hara’s fights don’t focus on the two mechanisms of entry variations or elemental reactions, but rather, they are not very good. The variations and character articulation are not very smooth, and the elemental reaction mechanism is not very original, for example, the chaps are at most a few flowers that release damage on the map. On the other hand, the combat itself is soft and weak, and the evasive feedback is poor, often you hit you and monsters hit monsters, not much interactivity.

The storyline is substantial, but it’s also a bit of a minefield.

The main line has a lot of real-time rendering of the animation broadcast, as well as the expression of the cartoon, you can see the pile of the amount of broad sense. Officially, the plot of the game will be a light comedy daily mode to go.

Just the plot is not strong enough, the game’s background setting of the world facing the visionary creatures, there should be a lot of supernatural oppression, but the protagonist’s teammates are too commonplace, so that the supernatural psychic horror settings have been dissolved into a part-time job, to see the second half of the tedious, and complete the main task is not much sense of immersion.

In addition, the character portrayal is relatively formulaic and not clearly recognizable, more like a virtual anchor group. Even sometimes in order to strengthen the text does not present the personage, but too hard, seems deliberate.

And the main line and the branch line have inexplicable design, such as the main plot of the NPC and the reunion of the dog has become the focus of melodrama, by the protagonist group of people surrounded by the player to see the confusion completely not into the generation. Branch line also has a plot is the player and the star dog with advertising, and then the star dog into a three-headed dog with the player to take pictures again, the overall seems to be like in the coaxing of the big dog, the player does not understand what the original purpose of doing so.

In fact, the supernatural theme is not so different from the new weird story, and by 2024 it will have become a brand new version of the national wave of takeout, so if it is not done well, it will easily become a hard-hit area. While the storyline seems to have a lot of content so far, the challenge is how to make the characters shine and tell a story that makes sense in the context of the worldview.

Simulations give players something to do

The current version of the simulation gameplay is a highlight, which can be heavy or light in its final form. Specifically, it is to open a coffee shop to make money, raw materials to go to the convenience store to buy goods, and then a key to deposit waiting for the collection of food, specific materials and recipes need to run more maps, go to special convenience stores and bookstores to buy.

This system gives the possibility for Iso Ring to become the second generation of After Tomorrow. Imagine players coming to a friend’s house for a reunion in paid clothing, buying plans to build a mansion, and then going to the living room to watch a few TV shows, with the house and car as symbols of social currency, and 0 kryptonite not allowed to add R friends . The current house has a furniture system, and the type of furniture in the collection affects the value of stamina recovery store income character goodwill. Some players also said 呗果 The system is not yet open, but there should be a friend system Home visit and other functions.

Of course, it can also be used purely as a way to consume daily resources, using the daily activity of players hanging out in exchange for the experience of hanging out in the big world to upgrade.

Whether it’s driving a car, opening a store, or decorating, they are all very basic game functions in themselves, and just to drive around and look at the scenery can be realized in any racing game. Just to grow food and build a house, a handful of xx town games are available.

This set of buy house buy car change car home decoration system, essentially is not a service in the role of driving, more like MMO products need to user hours, to the player to find something to do, so the subsequent design of the light weight, and liver and pay the correlation between the more need to be carefully dealt with.

Overall Style Lack of Recognizability

The overall style presented by Alien Ring, from the point of view of the painting style is more inclined to Japanese urban neighborhoods, and the supernatural visions in it are a bit like a combination of P5X and Ghost Line Tokyo, so some people say that the flavor of Japanese secondary yuan is very strong. And the specific story style and did not follow the original God, Avalanche, Star Dome Railway, Narumi and other works with anime style Chinese fairy tale adventure, the overall view is a bit not enough grounded, the player is still in the end of the discussion of what kind of secondary yuan.

On the whole, the first test of the foreign ring under the support of UE5 engine presents an open world with a large enough map with a picture that can fight. There are new templates for nurturing, and the plot has a full amount of content, but when it comes to the details of exploration, nurturing, fighting, and characterization, it has lost its character while being both essential and necessary.

Compared to GTA’s high degree of freedom of exploration, the theme and narrative unity of the expectations, is a better picture quality, horizontal gameplay broader urban MMORPG. From a distance, it looks like GTA, but at a closer look, it is in fact the second generation of Mr. Huang, have all the necessary things, but everything is loose, and both the need to have to go to the lack of the necessary things is often a very easy to appear in open-world, big-world MMO problems. Although many aspects of the details of the experience can be adjusted in the follow-up test, but this set of MMO framework in the release of the subtle title to the secondary yuan GTA is actually more dangerous.

Open world is riding high when it goes live in 2020, and 2023 is the ticket to tens of billions of dollars in revenue, then in 2025 open world is the expansion’s lab class for the top students, and the class is so full that it’s already almost too big to sit in.

Especially the iteration of UE5 and other engines, as well as the influx of talent after various previous works run through, making the technical threshold of the open world is being lowered, at the end of this year and early in the year there is the world of fairy swords Yan Yun sixteen voices infinite warmth on line, just the so-called urban open world theme there is the hope of the moon infinite and the different rings in the same starting line.

The lowering of the technological barriers to open worlds and the proliferation of products means that open world players are getting sicker and sicker with May Disease.

While Ragnarok isn’t any closer to open-world than Harakami or Naruto, players aren’t asking for the next big-world RPGs to be any closer to open-world than Harakami, because they’ll all play the same way. In the discussion of Ragnarok, there have been a number of concerns about the framework, centered around the idea that one game like Ragnarok is enough.

In addition, we can’t simply think that by adding vehicles to a big-world MMO, it will become a second-generation GTA, or an independent niche track, and its rivals are not only second-generation products, but also breathing MMOs with various themes. Market competition is not magic, and it’s not like you can make competitors disappear by creating a new concept.

The kernel of the secondary GTA is supernatural urban, which is essentially a pseudo bonus.

The urban theme is not new, in the past there are urban theme of female-oriented products, there are also host stand-alone RPG products, in addition to the Japanese-style box RPG P5X and the absolute zone zero, and have not seen any game just based on the urban theme on the champagne. Whether it’s simply turning Hakata into an open world or moving a Japanese MMORPG to a mobile PC, it’s not a rare subject matter or channel bonus. Moreover, the so-called supernatural is actually the same as the new strange story, it is difficult to make a clear differentiation, but quickly become a player to avoid the label.

If we really compare it to the open world of the second generation of the Original God and Naruto, it is obvious that the combat of the Strange Ring is not as good as Naruto, and the characters of the formula are not as good as the Original God. At present, the competitiveness is reflected in the plot of a large amount of tube full Real-time rendering quality and seamless loading of these UE5 under the hood of the technical force, and these two costs to bring the advantage, which also determines the burden in the cultivation and payment of the difficult to have a wide range of concessions, at least will not be from the average level of the open world to return to the level of the 3D secondary yuan.

And the tool engine to bring technological improvements, in fact, is equal to the dividend radiation , simply pile the amount of plot and content capacity is essentially also the cost of the competition, this part of the temporary advantage is likely to be canceled out, after all, can do the open world of the big factory to fight the battle of affluence. Therefore, closer to the MMO framework of the different rings No obvious differentiation ahead of the current products, nor is there a significantly stronger than other competitors killingpart, which is the most worrying.

When all the products are doing additions, even like party games are adding features horizontally to turn into MMOs, it doesn’t make them sell well or fun. Buying a car, a house, a simulation, or even planting a garden is just a manifestation of the industry’s tendency to involution, and doing additions is just a way to attract and consolidate the players’ foundation, and no matter if Isohima is a second-gen GTA or not, it can’t change the fact that it’s located in a highly involutional track where the masters are all over the place.

The Mirage Tower’s time difference is not something that Strange Loop can eat.

One of the few advantages that Xenohuan has is that its first test was launched earlier than Moonwatch and Infinity, but Xenohuan’s era is different from Phantasma’s. The reason for Phantasma’s success is simple: it’s not the same as Mirage. The reason for Mirage Tower’s success is simple: it sucked the wind out of the sails of the original gods.

Even pigs can fly when they stand on the wind, and it’s not hard to make $4 billion when you’re following a game that earns $20 billion a year.

The Tower of Illusion will launch in 2021, only one year later than the original God, but three years earlier than Naruto. Even though Fantasy Tower’s open-world RPG is much closer to an MMO experience, and its technology and characterization and plot aren’t very competitive, it’s just eating up the time difference, and it’s more than enough than the top and more than enough than the bottom.

But in 2025, the industry has not appeared the next original God, here refers to the open world screen performance, or characterization and plot capacity, or the overall gameplay experience, the industry does not have a clear lead over other games a few years difference in the existence of the product, that is to say, there is no that in the front of the pioneering ate the dividends of the big brother.

Therefore, no matter how long the different ring than the hope of the moon and infinite big early to do out, want to copy the success of the fantasy tower is impossible. Moreover, the first test has just been conducted, and it is not certain who will be the first to test, besides, open world products correspond to different themes and side gameplay, and no one can guarantee that the urban open world will be able to beat the wuxia open world.

The second GTA, said you really believe it?

The urban theme is like a family dumpling, which can be stuffed with many fillings, including simulation management and buying cars and houses.

However, the details of the car being wrecked and having to spend money to repair it, and opening a store to make money to buy a house that will be mined, do not have a strong correlation to the narrative design of the supernatural. If you buy a house or a car, you have to renovate it, if you lack money, you have to open a store, and if you open a store, you have to buy goods. This is not a set of open world freedom, but rather is the design thinking of the cow and horse family photo in MMOs.

It’s not just any game that distills these details of vehicles being able to crash and pets knowing whether they are cold or warm, there is open world immersion.

Compared with Naruto Haraokami, players can accept that open worlds with more plot are discounted in terms of immersion and closure, and need to provide a certain amount of liver and kryptonite to upgrade the gameplay experience, but the aforementioned games at least have nurturing and core gameplay that is character-driven. The biggest highlight of the current first test, simulation management gameplay already has the feeling of MMO part-time work experience, the current character-driven development and payment part of the plot and screen content volume and performance is a strong foundation, just the first test shown is still poor.

Just like the Phantom Tower before the launch of the game, Isohuan once again stands in the middle of the balance between the open world character story-driven and the MMO-style numerical value-driven. I’m not saying that Isohuan can’t be an MMO or that it can’t be more MMO oriented in terms of payment and gameplay, but no matter how the balance is shifted, relying on the argument of second-generation GTA alone can’t leapfrog the experience of a product from an MMO to an open world, and it can’t make competitors disappear with a single keystroke. Disappear, cheat not play the game of the stock bar netizens is okay, cheat players or forget it.

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