Fearless Pact gave a freestyle to gaming in Chengdu.

Author: Hashtag

This article was edited by Reliable Editorial

This year, after EDG won the Fearless Pact Global Championship, the domestic Wa Fearless Pact tournament fever went up a notch.

As the first large tournament after the championship, 2024 Fearless Compact Source Energy Asia Invitational came to Chengdu, I had thought that everyone, like me, came to follow the stars Travel. In the off-season as a class A tournament, the tournament itself is not high in terms of prize money and the gold content brought by the championship, but still with a high profile Asian Smash let players feel the fun of gaming.

EDG won the championship, CHICHOO said on stage, Asia is not weak now, do not underestimate us , then Asia in the end where it is not the same, this session of the Fearless Compact Energy Asia Invitational Tournament gives an observation perspective.

Japanese gaming in the mainstream gaming program, has not been a high sense of presence, many times the audience to watch Japanese gaming is like watching European and American athletes playing ping pong. DFM has been a relatively high recognition of the Japanese gaming team in the country, but this recognition comes from their League of Legends division often in the Global Finals of the wildcard area to brush the sense of presence.

DFM’s Fearless Pact division has also perpetuated this stereotype, as they are the holders of a series of ugly records spanning 2 years of 13 consecutive league losses and 20 consecutive losses in various tournaments. At the Asian Invitational in Chengdu, the biggest contrast was that DFM went crazy, first taking down world champions EDG and then beating powerhouse DRX in the knockout rounds. the record holder for consecutive defeats had even won all of its matches going into the final, and although everyone thought DFM’s new lineup would be stronger than before, no one could have predicted this level of intensity.

After defeating EDG, DFM’s Akame expressed his hope that the Chengdu tournament would break the stereotype of DFM. Players saw DFM Art’s Odin’s mastery, as well as the wonderful performance of each and every member of DFM and the surprising growth of the whole team.

This year’s Asian Invitational was a great opportunity to get the team together after the lineup change in October. Originally, people thought DFM was built around Meiy, but it turned out that every teammate was worth studying. The Japanese commentators also said that they had a feeling that they would be able to play in 2025 after their performance exceeded their expectations.

As with DFM, many teams have been honing their lineups for this year’s tournament. For example, PRX’s Something tried out Lords of the Hunt, which was previously limited by Jinggg’s hero pool, and used Kira for the first time in the tournament, and these new routines allowed PRX to win the game on the previously inept Subsea Hanging City map.

In addition to the new look on the field, players also saw the unique personalities of the different teams and players, for example, in the eyes of the public, Japanese players should be more introverted than Southeast Asian players. But at this year’s Asia Invitational, Art didn’t miss a whole lot of work, chatting up passersby on the street, cosplaying Odin and Akame imitating Kang during the team’s entrance, while PRX, who played passionately, just looked restrained with all of their members wearing panda hair ornaments during the entrance session.

Coach Alecks, who is famous for tapping the table and loving the red warmth, also excitedly picked up the microphone after the game and thanked his Chinese fans in practiced Chinese, saying that it was like coming home here, showing the soft side of a tough guy.

The city of Chengdu, famous for its peace and quiet, met the bloodthirsty competition, and blended a sense of relaxation belonging to e-sports at this year’s Asian Invitational Tournament.

The staff told us that the players were in a more relaxed state compared to previous international tournaments. Players from different teams also had private exchanges, for example, Meiy and Smoggy exchanged uniforms after the game, and everyone went home with a panda hand puppet.

In the media room, when the players wrote down their moods, many of them wrote that they wanted to win the championship, but some wrote have fun, and some said they wanted to have fun and win, and the players’ moods formed a kind of Schrödinger’s superposition state of winning while playing.

On the one hand, just won the global championship EDG only played two games, failed to advance, naturally triggered the dissatisfaction of many players. On the other hand, this Asian Invitational Tournament does not affect the places in the Championship and other tournaments, and there is no huge prize money, so it is labeled as an A-level tournament in the third-party platform.

How should the weight of entertainment and competition be balanced? For this issue, after our question, Eric, the general director of Tengcompetition Sports Fearless Compact Esports, the vice president of Tengcompetition Sports, also gave a response.

The original design of the Genesis Asia Invitational Tournament was to emphasize entertainment and turn it into the end of the year party in Asia. In the current Fearless Compact tournament system, there will be a four-month gap after August when there are no games to be played, and the Asian Invitational Tournament just fills this gap.

Therefore, based on the design of the professional tournament system, for the first time to add 10 professional players performance tournaments, in the hope that in the off-season to bring the Asian teams together not only to practice, but also to exchange exchanges, so as to achieve both entertainment and professional in one of the tournaments.

Eric said, there are a lot of players and clubs feedback that this is a good opportunity to practice before next year’s league. Next, we will think about how to make it a more meaningful and valuable tournament for clubs and players at the competitive level. Next year will be bolder, bigger than this one, with a more diverse group of teams and an invitational tournament with more content.

It should be commended that, in terms of the standard of organizing the tournament, as the off-season Asian Smash Party , showed a level not weaker than the Masters, so this invitational tournament is also known as the Chengdu Jr. Masters. Under the premise of these professionalized tournament system and the ability to run the tournament, the Chengdu Little Masters Tournament joined the fanmeeting, such as the fans and players closer to the interaction of the link!

In the entertainment tournament, you can also see the world champion with the guys 10 duel hard charging screen, the FPS sense of excitement and entertainment to pull full There are also like Alecks holding the emoticon sign, every game a change, so that everyone can check the status of the anchor of the whole scene of the live.

In the main event, there were not only Odin vs. Odin strategy counters, but also roadkill entertainment game maneuvers like knifing people in the back. A few of the matches were played a long overtime, in the pre-match you are also very difficult to predict the winner of the previous Championships and Masters performance, in fact, this kind of half entertainment and half competitive tournament, can do to play a scorched watch, the game is not a garbage time, has been half of the success.

One of my biggest impressions of the Wawa tournament is that it’s younger and more trendy, presenting a new esports format.

One of the interesting facts is that the more famous players in this year’s tournament all have an older brother who knows about esports, and Meiy’s introduction to esports started when he and his brother grabbed computers, and both of them have been spending more time on FPS games without even realizing it.

EDG’s Kang Kang’s story should be very familiar to everyone, its ID ZmjjKK is derived from his brother’s name, every hit a wonderful kill, take a game MVP and champion, are carrying his brother’s FPS gaming dream forward.

This year’s FMVP, PRX’s f0rsakeN’s brother Xccurate was a CSGO player, and had joined the Chinese team TYLOO, is now a player in the T1 Fearless Compact, f0rsakeN family of four brothers of the other two brothers are also FPS god anchor, so the development of e-sports on the 20 years or so, the 20-year-old f0rsakeN has already been known as the gaming family came out.

The biggest enemy of the post 80’s e-sports players is the prejudice for e-sports, the post 90’s is to follow the e-sports to walk the flower road, to the post 00’s generation there is a game brother as a leader, it’s easier to filter out the heavenly chosen e-sports people, can better explain to the elders how high the child’s talent, this is also the gift of the change of the times.

What we should also see is that FPS players are more flamboyant than other game players, in the comfortable city to engage in competition, together with some link design, activated their whole live nature, from the message card between the media, the pre-game channel handshake link, are showing the flavor of the new generation of e-sports.

What remains unchanged is that gaming is still making an impact on the people around us, for example, some players came all the way from Wuhan, some people started lining up at 8:30 a.m., I also saw volunteers and cleaning aunts discussing the game’s overtime rules, and Alecks practicing ordering in Chinese on the street in addition to his post-game speech, and many more players learned to greet each other in Chinese. The Fearless Compact tournament is not only radiating in the younger player base, but also making more of an impact on an Asian and global level.

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