Can the first beta of Inhuman Underground do justice to Tencent’s manga-adapted second game?

Author: Hashtag

This article was edited by Reliable Editorial

National cartoon adaptation IP sequel secondary yuan fighting game, these buffs stacked together will usually be hit with a less reliable stereotype, after all, the cartoon game business perspective leaves little budget for research and development, usually led by a large factory labeled manufacturing a hammer business, most of them will only bring harm to the players, if these buffs plus a tencent self-research, the extreme players may be far away.

Inhuman game Just top these labels, the quality of the first test show not only can fill the gap in the market, but also enough to trigger the IP party, including all players look forward to.

Using guessing fists to restore the complexity of fighting

The biggest highlight of Beneath the Inhuman game is the use of rock-paper-scissors logic for 3D fighting, which tightens up the complexity of the previous horizontal fighting experience and expands the fighting range with a circular arena, while retaining the strategic moves and the unique feeling of pushing, rubbing, and hitting.

The main means of attack are attacks, flat moves, blue light, risky moves, red light, and stunts.

The game is played in the following way

Normal attacks can break the defense and trigger a throw.

Defense can break flat moves, triggering defense counterattacks.

Risky Moves: Red light can break flat moves, blue light can block and interrupt flat moves.

Red Light can only be dodged by Dodge, or broken with a Jutsu.

For defense and movement, there is the Pad Step, Dodge, Forced Disengage, Forced Cancel, and the secondary skill, Body Outside. Dodging can be used to hit the extreme dodging and dodging dangerous moves, but movement and defense moves consume stamina, dodging requires 1 point, forced to get out of the 3 points consumed, the player has only 5 stamina, and does not recover quickly.

Therefore, if a player uses a Forced Disengage after being hit by a move, and then a Dodge to avoid a dangerous move, the remaining room for action will be very low at this point. Some players have reported that after handing over the 2 full 1 failed game, they were knocked down with full blood, but without the ability to fight back.

This combat system encourages players to use offense to participate in the game, rather than relying too much on dodge and defense.

After preventing Blue Light’s flat moves, you can trigger a counterattack that will put the enemy in a small state of shock, which can be combined with attacks or skills to create a set of combos with considerable damage.

And if the opponent is bent on entering the defense state is broken by the attack, eat a set of casting damage is also considerable, some characters casting is the execution of animation.

As long as you can attack skills can play a basic combo, and if you can judge the opponent’s flat moves and defense timing, respectively, with a good anti-reflective and casting techniques, basically the opponent can be taken down, theoretically can be a move to eat all the days.

This system will be a complex fighting operation has become a bundle, do not need to memorize the Street Fighter Punch Boxing move list like when I was a child, do not need to press, and can not be brainless defense.

For example, some opponents like to flat move blue light skill start, some opponents like to flat move blue light after the mandatory cancellation to cheat out of the defense to flat A. If you can be familiar with the opponent’s offensive habits, and then targeted strategy, you can improve the game’s winning rate, and the fight with each other to guess, is the core of the game.

There are also UP masters who are used to playing defensive counterattacks after the move, in the first two rounds of the tried and true, the results of the third round by the opponent continuously with blue cancel turn flat A hit 3 times, the result is to eat 3 times the casting damage defeat.

The ceiling of the fighting experience is very high when the character’s proficiency is increased. For example, you need to decide the number of moves based on whether your opponent has a forced exit, the trade-off between forcing skills and dealing damage, and how to press your opponent to get up after falling to the ground, and how to grab the opportunity to counterattack after falling to the ground.

The characteristics of different characters add another dimension to the game, for example, Zhuge Huan is strong in mid-range, Lu Linglong is flexible in close quarters and good at hitting defensive counterattacks, and Baron is currently recognized as a super model of damage, with a defense that can counter all flat moves and dangerous moves, and after grabbing the opponent to the ground, the skills of the opponent will also have a variant of the opponent on the ground and a damage bonus. The player’s fighting strategy should also be adjusted to the characteristics of different characters.

Beyond the strategy, there is also enough coolness given to the fight. The moves will have close-ups, plus the switching of the telephoto view is very much like playing the modern 3D KOF, or closer to the national dual-end online version of the Master, some moves have the shadow of Tai Chi and martial arts, and the soundtrack also applies traditional instruments to enhance the atmosphere of the martial arts.

This makes the PVP fighting ornamental is very high, insiders look at a variety of moves and games, laymen just look at the screen dodge Tengfeng Tengfeng, tackle hold wrestling, but also very easy to blood boiling, just look at a while this game live will be itchy hands.

The fighting game itself is a highly ornamental e-sports content, but due to the complexity of the operation, relatively speaking, belongs to the existence of a long history but the audience niche, and the fighting part of the game under the alien due to the logic of rock-paper-scissors to simplify the operation, so that it is easier to watch and understand. This, combined with the ability to switch between near and far perspectives and the addition of Chinese martial arts moves and musical instruments, makes it easier to feel a sense of immersion in the game. I’m even looking forward to the Inhuman Underground gaming tournament more than I am to the game’s launch.

Bringing a New Vehicle to an Old IP

In addition to this, the gameplay of Beneath the Stranger includes storyline battles and PVE leader challenges. In terms of plot, the game has brought back the characters and plot of the manga, and has adapted and originalized them. The first episode of the newbie tutorial is a chase scene between Wang Yuya and Zhuge Sanjie, in which the player controls Wang Yuya to experience a wave of parkour and wall chases and fight scenes.

In the manga, this part of the story is about Wang Yuya dodging the attack of Zhuge Sanjie under the viaduct, and there is no scene destruction of fireballs blowing up hutongs, so the long parkour dodging is a special interpretation of the manga’s plot in the game. The stalker, who is easily solved in the manga, becomes a mini-boss with a name and a short plot in the game.

The first test also showcases the original character of Ling Jiu, who is not only the culprit who makes the protagonist Wang Yuya take the blame, but as players follow the storyline, they will gradually discover Ling Jiu’s charisma as a character. Her life is tragic enough, as she grew up in an orphanage and was forced to practice evil magic after being adopted, and the boss battle between the player and Ling Jiu is very exciting, with the skill design of her incarnation as Willow Fairy having a very compelling feeling. What’s more, the character’s appearance involves the Li family class and evil arts that match the manga’s theme of Chinese magic and folklore.

In addition to the original plot, in terms of presentation techniques, Inhuman Underground Games also uses various ways to interpret the IP content. For example, in the battle between Wang Yuya and Scar, the game expands on the manga by adding more secrets and colorful eggs. Unlike the manga and the anime, the game also uses special effects and color differences to visualize the four panels and eight gates and the characters’ attributes.

There are some problems with the game, the first being the original plot, for example, the motivation of Ling Jiu’s behavior could have been further polished, and the consistency of the characters’ dialogues and connections with the original manga could have been more detailed.

The second point is the balance of the fighting, currently there are characters with too strong mechanics, need to follow up to make dynamic adjustments.

The third point is that the newbie level is a bit lengthy, the opening into the comic book in the Luo Tian Dajiao, Wang Yuya battle Zhuge Qing battle tutorial, this part of the design will be cool battle ahead of the standard of high-quality games, deserves to be recognized.

However, after the battle, the game does not enter the main interface, but directly into the third chapter of the storyline of the world, the entire storyline length of 25 30 minutes, which although there are episodes of podcasts interspersed with them, but also need to continuously through the two sections of parkour and two long time battle, and then enter the main interface UI, so the experience of such a non-stop not all players are not acceptable.

Of course, strictly speaking, this is not a newbie tutorial, equivalent to the key part of the plot and combat in advance to have a good time before entering the game interface, but the subsequent test, with a wider range of players, combat tutorials connected to the length of the plot needs to be further streamlined and filtered.

But in general, the first test version of the game art graphics, plot, combat and gameplay are superior, leaving aside the IP is also a high-quality product, enough to let the IP party feel the restoration and sincerity, but also enough to let players who like action, fighting or the second game to enter the pit to become curious about the IP of a person under the IP.

Just in the first test, I saw some players restore the plot in the game. For example, a player who likes Arashi Tama took out a 3-player team in the arena and fought a battle that was in line with the original story. There were also players who used Baron to defeat Bao Er Sister, and then sent out pop-ups saying, “I really can’t beat Baron after all”.

The first test of the game as a national comic book adaptation of the 3D second game fighting products, one of the expectations is that the high-quality 3D fighting hand tour out, compared to the Naruto hand tour and the King of Fighters Street Fighter and other products, the game under the foreigner is a strong characteristics, more convenient operation and more constraints at the same time, with a modern 3D screen performance to retain the operation of the previous version of the cross-page fighting game cool and strategic. It is expected to bring a new impact to the 3D second game or fighting action game circuit.

In fact, there have been quite a few adaptations of the IP, from anime to movie to TV series, and there have been some good ones and some not so good ones. Previously, the IP adaptation of a person under the hand game since 2020 online, from 2021 gradually dropped out of the list. With the quality of the first test, the game under the foreigner should be able to make up for the regrets of the previous one person under the handheld game, not only in the game of this ring to make up for the IP derivative form. In 2025, the 10th year of Nobita’s serialization, the emergence of the game has the potential to continue to carry a wider range of IP and secondary audience in the longer term, allowing the old IP to exist in a more diversified form.

In this era, almost no one dares to say that they can do a good job in manga reform products, the number of manga reforms on the market is getting smaller and smaller, and good works are even encountered only once in a few years, and the first test of the game is expected to label Tencent’s manga reforms and the secondary yuan as a positive one and bring about some changes.

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