If I was playing Black Myth Goku before, then at this point you’d give me Yan Yun Sixteen Voices and I’d feel bad because the gap is so big that it’s hard to go from luxury to frugality.
But to be honest, I’ve been playing World of the Immortals, a mmorpg, and you’re asking me to play Sixteen Voices of the Swallowed Cloud, and I’m feeling pretty good about it, at least it’s an arpg, and it’s got a lot more action and drama than your average mmorpg.
I’m not stepping on the exorcism, after all, are not a game type, just my personal single-player in the past few years, really can not stand the mmorpg, but also for the exorcism of the main line of barely a few days to play, the main line to do immediately after the bugger. Of course, Yan Yun for me personally although more fun than the exorcism, but also can not play for too long, hard to endure and make do with the difference between acceptance, I can obviously still play some of the game directly do not have to endure, but more happy.
The finish is very high, with separate mission UI and over-the-top animations, and the plot is intertwined The intention is also high, being a multitude in itself, but also containing discussions on everyone being a warrior and on the topic of intimacy, which is simple but nice to point out in depth The flow is a bit long, mostly errands, and there are no clear quest guidelines.
I’ll take that as part of the design. The plot is a little too knife-edge, with a general setting that relies on the Five Dynasties and Ten Kingdoms, which can be said to go with the flow or take advantage of the situation. But even with its flaws, the overall is undoubtedly a first-rate level spinoff. I’m sure it’s unlikely that most people will do this quest without having a mental flutter, at least when Jung Ran asks the player Where is your home?
The first game I was impressed by side quests was still The Witcher 3, and back then I thought that side quests portraying human nature in a single choice by white-knuckling the lives of the people in a situation where they can’t help themselves was a very advanced and practical approach. And our country has such a long and rich history, enough to provide all the resources. The Five Dynasties and Ten Kingdoms is a good base. Without going into the rest of Yan Yun, let’s just say that the design of this branch was really done with care. I also think this design is on the right path. In contemporary games, the quality of the side quests can largely reflect the level and sincerity of the production team.
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