HELLO all trainers, today brings the Pokémon Rally Flame Bunny Flash Flame Ace of Pokémon strategy, as a lower attack class Pokémon is also known as ADC, Flash Flame Ace is very suitable for newbies to choose to practice, not only has a noble percentage of damage, there are also a lot of life-saving skills, not to mention, take a look at it!
Skill Analysis
Passive Skills
As an attack-type Pokémon, Ace of Flames’ main output naturally comes from its normal attacks, which also allows Ace of Flames’ passive to work in two ways based on its normal attacks
1 1 Boosts 20 when stamina is below half Blitz Rate 10 Attack Speed lasts for five seconds
2 2 Every time you use a move after the first attack will become a strengthened attack, every time you use the attack or move to hit the enemy, it will be hung on the enemy fire, three detonation causes the enemy 5 maximum stamina value of damage, the
The first one is half-blood reinforcement, and the second one is the key to differentiate Ace of Flames from other ADC Pokémon, the three rings of fire cause percentage damage, which means that as long as Ace of Flames has the space for output, the damage will be very horrible and the speed of hitting defensive Pokémon will be very fast, in addition, Ace of Flames has a very wide range of attacks, which makes it comfortable to play and not get stuck, and the familiarization of using passive is the first step in the proficiency of the Pokémon in the battle through the Skills and three rings of attacks to swim dragon and hit a high amount of damage!
Skill 1
Flame Ball
Flame Ace kicked out the flame ball to cause linear damage, and make the opponent into the burns, is a not bad damage consumption skills, early both sides of the line without a wide range of fights when you can meet to a kick, like Pikachu’s electric ball meet to give you a bit of pain and can not touch you, consume the enemy state is very good, and the enemy state is very good.
The two branches of the flame ball, one is to reduce the CD of the second skill, one is with a knockback effect, it is very simple, due to the second skill is a strong life skills, branch one is the choice of most players, reduce the cooling of the second skill to better life, ADC, alive to have output, branch two directly to the skills of the first to provide a life-saving effect, will be knocked back by the enemy, the flame ball is a very long range, the effect of the use of the not too bad, you can go to the training camp to try the hand, you can try the hand. You can go to the training camp to try to feel to see which branch to choose!
Flame Kick
Kick the enemy with a knockback, while jumping backward, the jump backward is available through the joystick to choose the direction of the jump, the actual use of the very comfortable, such as kicking the enemy in pursuit of the enemy joystick to the direction of the other side of the escape, the enemy will be kicked back by you, the flash of flame ace will also be jumping backward to the enemy in front of the opposite side of the direct stop, with the teammates is very comfortable, and the flaming ball compared to the consumption of a powerful less, but strengthen the control, displacement and killing ability. Control Displacement and Chase
Branch one extends the time the enemy can’t move after being kicked, and branch two accelerates the attack speed of the Flame Ace, after all, the consuming ability has become weaker, and it’s more important to strengthen the attacking aspect to fight.
Skill two
Stored Flame Attack
Displacement skills, simple and brutal, to increase the tolerance, through the enemy will also cause some damage, a displacement plus passive strengthened attack, with a skill flame ball branch to reduce the CD and branch one to reduce the waiting time of the effect of 1 second, so that the flash flame ace to become the field of the most beautiful boy, with a ball displacement to strengthen the flat A and then displacement, pulling the ultra-comfortable, another branch is to give the other side of the 30 deceleration, the enemy deceleration is equal to my acceleration, the enemy deceleration is equal to my acceleration. The other branch is to give the opponent 30 deceleration, the enemy slowdown is equal to my acceleration, reasonable.
Feint
High skill, proficiency and confidence is the strongest equipment of ADC, the effect of feint is to enhance their own speed and enter the invincible state of 0 75 seconds, there is no displacement, only acceleration, but compared to the displacement by the opposite side of the lock skill hit, feint is really invincible, immune to all the damage, the disadvantage of the natural and obvious, time is very short, there is no displacement, coupled with the feint’s CD is nine seconds for the novice players It’s too difficult and not recommended to choose when you are just starting out with the game.
Branch one to extend the acceleration time, branch two to restore physical strength three times the damage caused by 25 , all slightly increased the tolerance, but not much.
Rally Skills
Flaming Golden Hook
Big fireball! Lock head to the mid-air flying kick a big fireball over, causing a range of AOE damage, providing 10 acceleration, this skill has a pit new players often step on, fights, especially when the group, don’t release in the middle of the fight, either to pull away from the point, or before the fight, because the release of the Flaming Golden Hook has a very long time before the swing, in the process of the swing can’t move, was the enemy set fire to the second is a common thing, and It doesn’t come with a kill effect, so it’s recommended that you use it to start a group or to chase down a killer.
The two branches are a boost of acceleration, a stun, it is recommended that we choose the second branch, lock the enemy C position, so that our assassins and fighters go in to cut or limit.
Holding Recommendations
Flame Ace as a sustained output attack type Pokémon, eat attack speed and will heart class holdings bonus, such as power headband, attack with percentage damage, focus mirror, will heart attack additional damage, even hit the scarf, after three attacks to increase 20 attack speed, light stone, improve the movement speed and ignore the defense. Because the holdings need to be extracted, people can use whatever they have in the above few.
Tips
Flame Ace early in the low segment teammates will not, more recommended to carry flame ball and energy storage flame attack, with CD branch, more convenient for everyone to operate and CARRY, when everyone segment up when I recommend that we use the flame kick and with the increase in the other side of the branch can not be moved to assist their teammates, extend the control for a second more convenient to set fire. The use of flame kick need to pay attention to their left hand joystick, if there is no good control will appear a kick to kick themselves into the opposite side of the pile of embarrassing situations. Flame Ace output is not bad but very fragile, very afraid of the enemy’s locking high injury skills, such as Pikachu’s electric ball, to come to a big disability, need to pay attention to, the battle also need to pay attention to their own position at all times, the use of displacement to ensure the survival of the survival, live is no output.
So the above is all the content of this issue, I hope to be able to help you trainers, like my work please point attention oh, it is very important to me, let’s see you next time, bye!
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