The Endless Winter, Sun City’s victory over the weak and the strong. Would you switch alliances?

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01 Endless Winter Divine Hero Account Panel SIMPLE TITLE

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The Endless Winter The God of Luxury Account Panel SIMPLE TITLE

The Endless Winter: The Luxury Account Panel

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Sun City in the case of both sides of similar strength, how can the weak win strong?

I Strategy Core

The core of this gameplay is teamwork and flexible alliance switching. First of all, you need to organize at least three convoys of people in advance, with two teams in charge of offense and one team in charge of defense. At the same time, you need to have two alliances, one alliance and two alliances, in order to switch alliance operations at critical moments.

II Specific operation steps

Organizing Convoys and Garrisoning Find enough people with at least three convoys to assign offensive and defensive tasks. The rest of the alliance helps station the body numbers of these convoys to prevent them from being body-cleared by the opponent. While it may be difficult to fully defend if the opposing caravan leader specializes in clearing bodies, there is usually not enough time for the leader to clear bodies. Leaderboard Carheads Taking the Lead Early Let the leaderboard carheads storm the opposing carheads with two teams to knock them down. Switching Alliances and Garrison Adjustments After the success of the list one front end, switch to the list two with men to garrison Sun City. List 1 front end switches from Alignment 1 to Alignment 2 to prepare for the next impact. Observe the time when the other team’s team is gathering, and gather at that point in time. This way, even if the opponent’s rook knocks down the pawns stationed in list 2, they won’t be occupied for too long before being knocked down again by the list 1 rook. Cyclic Operation The list two rook head follows the switch of alliances to the second alliance and is stationed in Sun City. The leader of the first rook continues to switch to the first alliance with his body and waits for the next time the opposing rooks gather. Repeat the above operation to keep creating pressure on the opposing front.

Organizing the convoy and garrison

Get enough people in at least three convoys to assign offensive and defensive tasks. The rest of the alliance helps station the body numbers of these convoys to prevent them from being body-cleared by the opposing team. While it may be difficult to fully defend if the opposing caravan specializes in clearing bodies, there is usually not enough time for the caravan to clear bodies.

Get enough people from at least three convoys to assign offensive and defensive tasks.

The rest of the alliance helps station the body numbers of these convoys to prevent body clearing by the opponent. While it may be difficult to fully defend if the opposing caravan head specializes in clearing bodies, there is generally not enough time for the caravan head to clear bodies.

The leader of the first caravan on the list takes the lead

In advance, have the leader of the first car with two teams impact the opposing car’s front end and knock it down.

Switching alliances and garrison adjustments

After the list one front end succeeds, switch to list two to bring men to garrison Sun City. List 1 front end switches from Alignment 1 to Alignment 2 in preparation for the next impact.

After the leader of list 1 succeeds, switch to list 2 to bring people to garrison Sun City.

List 1 front-end switches from Alliance 1 to Alliance 2, preparing for the next onslaught.

Rallying at Card Time

Observe the time when the other rook’s head rallies, and jam at that time to rally. This way, even if the opponent’s rook head hits the pawns stationed in list 2, it won’t occupy them for too long before the list 1 rook head hits them down again.

Observe the time when the other rook’s head rallies, and jam at that point in time to rally.

In this way, even if the opponent’s rook knocks down the pawns stationed on list 2, it won’t be occupied for too long and will be knocked down again by the list 1 rook.

Cyclic Operation

The leaderboard two rook follows and switches alliances to the second alliance and is stationed in Sun City. The leader of the first list continues to switch to the first alliance with his body and waits for the next time the opponent’s rooks will gather. Repeat the above operation to keep creating pressure on the opposing front end.

The leader of the second car follows and switches alliance to the second alliance and is stationed in Sun City.

The leader of the first list continues to switch to the first alliance with the body and waits for the next time the opponent’s head is assembled.

Repeat the above to keep creating pressure on the opposing front end.

III Strategic Advantages and Cautions

The advantage of this play is that through teamwork and flexible alliance changes, it constantly creates pressure on the opposing team’s front end, making it difficult for them to stabilize on Sun City. It is especially effective when the opponent does not have a good plan in advance.

Thank you for carefully reading the end, there is any analysis of the wrong, I hope that friends to help point out, thank you, by the way, to help point to praise!

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