Harakami: Top 6 Strongest Teams for Groups 1st Brainless Output 6th High Operation Requirements Which team do you fit into?

Today, we’re going to take a look at the six best teams to use against groups in the current version of the game and look at their respective strengths and characteristics.

Sixth place Wanda International

This team is very good at fighting group monsters, especially if there are many group monsters, the scene is very spectacular. The Duke’s talent, the Broken Stream effect, the wide-range AOE damage of Xiangling’s move, and Wan Ye’s monster gathering effect make this team more efficient in fighting monsters the more small monsters there are. However, Wanda International has certain requirements for operating techniques, and handicapped players may find it a bit overwhelming.

Fifth place: Nee Bloom Battle Team

The Nee Bloom Battle Team centers on Niru’s natural skill, which is able to generate a large number of Grass Seeds and trigger an explosion, dealing massive damage to groups of enemies. This team’s dual water and dual grass setup provides Niru with the necessary lifesteal and proficiency. Although the output of Niru’s team is not top-notch in the current version, its output against groups is very powerful, and the more the enemy is outnumbered, the faster Niru’s team’s output will be.

Fourth place: Tsurugi Elfhalf

Crane Road Elf Foo is a very strong lineup against the swarm. As the main C, the elf’s original values were already very powerful, but with the addition of the three powerful subs, Enlushan 闹云芙寧娜, the elf’s damage has even reached its peak. Now the elf’s falling attack could basically deal over 100,000 to 200,000 damage each time, and if there was a second life Furnina and a second life Altered Cloud, the elf’s damage could even reach over 400,000 damage. The elf’s descending attack was a wide range AOE damage, which was very powerful when dealing with groups of monsters and scattered monsters.

Third place: Minion Night Wamban

The Minion Night Bandit is a messy killer when it comes to queues. Minion Night’s damage is already very perverse, and her scythe swing has a large strike range and an automatic enemy solving mechanic, allowing her to automatically attack from a long distance away. Wan Ye was able to double true damage and double resistance reduction, and more importantly, she was also able to gather monsters. When facing a group of monsters, usually Man Ye gathered the monsters, Servant Night can resolve the battle with one A-rank attack, and a high life servant can even kill the group of monsters with one big move.

Second place: Mahishiban

Mahishiban is currently the top pairing in terms of damage, and is considered to be the best lineup for the three abductions and one Vulcan. Hironen’s increase in damage and decrease in resistance Bennett’s increase in feats Yellow Tralee’s hanging ice and decrease in resistance plus proficiency allows the Vulcan’s output to reach the extreme. Vulcan’s slash can easily exceed one million, and the subsequent motorcycle spinning around a bit also has hundreds of thousands of damage, and the range is large, no matter how many more group monsters are difficult to carry the wave of attacks.

First place Long Fu Wan Xi

If you want to say who is the most perverted against the group, it has to be Navette. Not only does Navellette do a lot of damage, but the mechanics are also the ceiling of the original gods. Especially his heavy attack circle, is currently the original God’s most BUG mechanism, 360 degrees full screen without dead angle to hit the damage, can be said to be the original God against the group of the world’s ceiling. Other teams more or less need to gather monsters, encounter stand too scattered monsters also have to fight one by one, and that Villette do not even need to gather monsters, direct spinning circle can be a brainless output, have a hand on the line, damage explosion.

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