Super detailed star spirit knife thief strategy operation details full analysis the strongest scoring guide

This is a super-detailed guide from the player Dawn on the Starling Blade Thief, who used the deck to reach the 66th place in the national service. Star Spirit Thief as the main form of the current thief, the strength and maneuverability are very high, like the thief career players do not miss this article!

Deck Code

AAECAZvDAwbg0AW9ngbTngaKqAbq5QaT9AYM9p8E958EyYAGyJQG7p4GracGs6kGtrUGs8EGi QGxfgGy gGAAA

The general idea of the deck is to rely on the early wait for an opportunity to bring forward the tempo of laying the field to hit the face, excessive to the middle of the sandbox shadow step to play with the cost of Sonia sandbox reduce the cost of electric soldiers synthesized consul white ball to complete the decapitation.

A lot of people take this set of cards as pure OTK to play, in fact, is completely wrong, thieves do not have face protection taunt also no reply, when OTK save components only a dead end.

This is faster than the other Thieves with Hidden Blade and Turret, and it is important to note that without the Turret, you will be able to draw the Archbishop for almost 100 minutes with the Time Boost. It can be argued that not having Turret and Cryptic Knife upgrades Timeless Rapture from a 4-cost Spider Tank to a targeted Athanasian Retrieval card.

Thieves have no quality recovery, not even a wall, so speed is the only way out for thieves. In the late game, it’s easy to get scuffed up by Banshee Emancipation, Hunter’s Arrow, and Queen’s Jump Strike.

If you don’t have a knife in your starting hand, don’t keep a maintainer, and don’t keep a digging treasure. If you have a mining hoe, you should keep it, and you can keep it in your backhand. Because the knife can only hang in the 2 fee, maintenance can be in the 3 fee 4 fee time to draw, itself has more than two cards of tolerance, and the knife itself can be more than a draw, maintenance division is also possible to be followed by the excavation of treasure retrieval, knife can almost guarantee that there is a maintenance division to use, and now a lot of jumping bugs and small airplanes, the early 1 attack knife to clear some of the miscellaneous security monsters is also reasonable. But if 2 fee turn face 3 fee maintenance after touching the mining hoe becomes a waste card, the thief’s rhythm is very tight, almost can not find other can hang knife point in time. Unless the opposite side is completely only turn face turn big face warrior, no mine hoe case should not use 3 fee maintenance to fix their own card road, retain the flexibility of the cost, you can go to look for wait for the speed, wait for the assassination, hold the gun to hostage the mine car of other rhythms.

Digging for Treasure has always been overrated, seemingly filling the 1-cost curve and passing cards, but in reality, Digging for Treasure can only pass to follower cards, and the Star Thief’s tempo relies on waiting for an opportunity to bring excess revenue, so too high a concentration of follower in the starting hand will result in a high probability of getting stuck. At the same time, because of the small number of followers, the late draw of the excavation of treasure can bring almost directional retrieval effect, than 1 cost exclusively left in the hand to draw much better.

The ideal tempo is to hang a knife for 2, upkeep for 3, and sandbox Glowship if you have the coin upfront.

After that it’s all about planning for the kill. The tempo is very tight, and basically the battle can be ended at around 7 charges. If the early attack goes well, don’t stick to the OTK formula of Soden Seal 28 Chop, if necessary, Sonia Seal Electric Soldier throws down the fight is also a common thing, a person is 30 drops of blood, you have been to put pressure on him, then it is easy to be rushed to death. Once the opponent’s blood level is healthy, you have to start preparing for the 8-fee 40-drop fight.

I’m going to talk about the matchups of the mainstream professions, and I’m going to talk about the matchups of the mainstream professions, and I’m going to talk about the matchups of the mainstream professions. It can be said that most of the mainstream decks are 55 open, playing DK warriors will be slightly better, playing hunters disadvantage, but not to the extent that can not be played.

Shaman

Against the shaman to pay attention to is the early blood and silence small aircraft, starships, no matter how fast or slow, in the 3 fee before is very embarrassing, starting if you can find waiting for the speed, or mining hoe maintenance division of this win will be very big. Need to pay attention to the opponent’s cards to determine whether it is fast Sa or slow Sa, slow Sa, then pay attention to silence 434 defense crystal, because the shaman’s starship is almost certain to launch, the defense crystal itself 4 blood taunt, the dead language provides 6 armor, after the launch of the 4 blood and 6 armor. Silencing can bring almost 20 blood. Conversely silencing it won’t require 20 more blood if you can’t.

As long as the pressure is in place, the Shaman will have to launch the old, weak, sick and disabled starships to untap the field, so the pressure from his Reno will be much less, leaving room for our 7 or so cost kills to draw enough parts.

DK

Currently, there is only one build, the Worm DK, and only the Ice DK will put pressure on us to attack, as it has a similar speedy tempo that is waiting to happen. If you have a good starting hand, you can keep Deafness. If you don’t, don’t hold onto Deafness and wait for it to die. If you have Deafness, you can pretend that you can’t untap 214 at 2, and wait for him to play Infected Silence at 3 to fish for a way to get rid of it. A tip is to look at the opponent’s cards, if he starts with 2 cards, one is 214 and the other is probably Infection. If you don’t have any cards in your hand, there’s not much chance that you’ll get infected.

Ice DK must not fall into the trap of solving the field, Ice DK has no reply, can hit the face of the damage are given after it is easy to do not need OTK can be rushed to death with the zealot. For example, 3 fee 33 knife xx soldiers kick two feet sand county bully glow ship 9 6 9, this time Atanis transformed to play 6, casually have a shadow step to collect the charging soldier or bone directly on the rushed to death. OTK components in the fight ice DK is in the beginning of the unfavorable situation of the late turnover with the case.

hunter

The biggest threat to us is the Heterosexual Creature Mystery wave. If you are hit out, try not to in a turn to the mystery of all triggered, you simply can not earn back the 2 cost to summon a 66 tempo, leave enough room for maneuver is and hunter’s mystery interaction of the basic.

The hunter does not have to pursue the mining hoe Maintenance of the rhythm, because the probability of 3 fee maintenance is not afraid to cut the dirt hand hunter’s bugs, 5 3 a cut a squeak. At this time the role of the gun is more critical, mistakenly bombing bloodsucking hit 4 full a2 are better options to play the hunter. The best thing is to cover the untap in the early stage, this morning 5 fee sandbox fai, 6 fee to hit atanis.

Yesterday there was a hand of dirt hand hunter day hu, but in the end can only rely on betting on the queen jump strike probability to bet me to death of a game, there are holding a gun to deafen Ice Tablet of this set of cards can be said to resist the fast hunter’s quality is far more than the other starling thieves.

Warrior

This deck is easy to rush to death playing Warrior, similar to Shaman is to take care of Deafen Small Plane 434, 315 Turtle Turtle can be deafened as well, as it can be almost directional to retrieve Chillax or 434, both of which we have a hard time with. But be careful not to drag it out or chop it by mistake. Warrior late ability is not cover, there are times when chopping can not also have to rush to bet on the opponent to break the solution, the more you wait can only die the more quite.

Thief

When you come across a thief, you should always consider it as a knife thief by default, because it is very likely that the knife thief wants to come and eat your points. You don’t have to be too scared, in fact, the opposite side is also a thief, he also has no reply cards and taunt, even his wait for the beat can not beat the tempo can only give their own big knife fierce buff, by the ice slice brother freeze a bit on the natural death of the deck. Don’t even think about OTK, it’s impossible to get to that turn. If your opponent is stuck, you can go down and fight with the cover, which can be used to duplicate Ice Slice, duplicate backhanded Fai and XX Soldier, duplicate Fai Ship, or duplicate Charge X. Topping it off with Transform Athanasius is a victory. In fact, if your opponent is stuck, you can just hold a gun and play a Sucker Punch or a Mine Cart to rush the opponent to his death. To put it bluntly, Knife Thief’s cost is spent on his own knives, and Ointment is just the equivalent of summoning a 21 Charge, and if we have better tempo, if we’re the first player to do more damage than the Knife Thief, it’s him who’s sweating it out. He needs to waste damage to untap our field, but all we need to untap him is Ice to freeze his face.

In the case of playing the same Planet Spirit Thief be careful not to merge white orbs in the non-decimation phase at all costs, unless there’s nothing left to play for, you’ll be directly countered by the opposite side of Sonia’s cover.

Priest.

The best priests, casually playing Ms. Valera like the son of the education of Anduin, the early rhythm is good, directly rushed to death, the rhythm is bad to prevent a good glow ship wave of late OTK.

Tips

Here are some tips that can save your life at critical moments.

1 There are several levels in the kill line of the Star Spirit Thief.

Double Electro, 8 charges Big Sasol Single Electro, 8 charges Small Sasol Single Electro, 6 charges 12 bloods.

Big Sasol Double Electro, 9 charges Little Sasol Double Electro, 7 charges 24 blood.

Sasol’s Electric Seal, 9 charges. Sasol’s Electric Seal, 7 charges. 28 blood.

Sasol’s Double Bolt, Shadow Step, 8 charges, 40 Blood.

2 Athanis reduces the cost of xx pawns, and Athanis Shadowstep xx pawns are 0 cost.

3 Soso can be used with the reduced cost of the Glow Ship, the copy of the Glow Ship because it is 0 cost so you can directly enjoy the 2 2, when playing the knife thief you can Soso copy the Ice Slice, so that the opponent turns into a quick freeze.

4 Starships with 434 crystals tend to be big enough to get over that wall on decimation, and even if it ends up getting electrocuted by the Consul it will just stack armor after all the damage settles, which at this point will give the little bald guy across the street a thick layer of 12-armor birthday suits if he electrocutes him.

5 When your hand explodes and you have no cards to play, the cover can go down yourself, or even with Sasso to copy multiple Copy Yoggsalon La Yoggsalon La Chillas Copy Shaman Titan Unsolver Shaman Titan Sasso Seal Copy Opponent Issin One-Turn Dial Thief Copy Chillas.

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