How big is the income gap between game developers in China and the U.S.?

Welcome to my public number

I came across a set of data today to talk about something non-technical.

China is one of the largest gaming markets in the world, and the actual sales revenue of the gaming market reached 325.783 billion yuan in 2024, a year-on-year growth of 7 53 , a new record high. Among them, the mobile game market revenue grew significantly, reaching 238.217 billion yuan, an increase of 5 01 year-on-year. 325.7883 billion yuan converted into dollars is 452.47 dollars. Overseas sales revenue amounted to $20.257 billion, almost half of the total. All said to go to sea, look at this income share, go to sea has been almost white hot.

If you look at the United States and Japan together, there is still a lot of difference between us and the United States. People in the U.S. consume a lot of money, and players are willing to spend money. Why independent games abroad, with the player’s taste and ability to pay is closely related.

Country

Total revenue of the game market $ billion

United States

563

Japan

165

China

452 47

Specifically for game practitioners, how far are we from Europe and the United States?

According to the public data of the game industry salary statistics in Europe, America and China Annual salary in RMB, the exchange rate according to the U.S. dollar 7 2 euro 7 5 conversion

Position

Grade

Annual Salary RMB

Program

Junior

450,000 580,000

Advanced

760,000 1,160,000

leader

Over 1.35 million

Manager

2 million 3 million

Director

3 million 4 million

Art

340,000 450,000

510,000 690,000

Planning

Europe

250,000 300,000

380,000 510,000

680,000 or more

1 million 1.5 million

200,000 250,000

300,000 400,000

150,000 250,000

250,000 400,000

400,000 600,000

600,000 1 million

1 million 2 million

100,000 200,000

200,000 350,000

350,000. 550,000.

550,000. 900,000.

900,000 1,500,000

120,000. 200,000.

Overall, the United States is China’s 2 3 times, compared with Europe, but there is not too big a gap, the game industry can only look at the United States and China, do not look at Finland and Sweden side often out of the explosive, but the overall volume is still worse than some meaning.

If only 2 3 times the gap, in fact, in terms of purchasing power, the domestic is actually not bad.

The above number is the average, individual body temperature difference will be relatively large, the head of the enterprise Tencent, such as Miha Tour core technology post salary up to the industry average 2 3 times, the manager’s salary will be higher.

Blizzard and other traditional large factories in the United States salary is a little lower, while Riot Epic and other emerging companies treatment is higher.

Salaries in Europe show obvious regional differences, with EU countries about 40% higher than non-EU countries.

Technical art TA engine development and other scarce positions in the global premium is obvious, Shanghai companies for such positions freshmen can give up to 600,000 annual salary, after all, this kind of talent is really need a little hard power, the average person can not do.

If the career is smooth, 12 years later, you can probably do to the manager or director level, most people almost to the end of this, of course, many people are not to do a lifetime of technical people can also be. Generally speaking, each level almost need three or four years Junior 0 3 years Senior 3 5 years Backbone or leader 5 8 years Manager 8 12 years Director 12 years above

In addition, most of the domestic game companies need to work overtime, 995 should be the general situation.

In fact, European and American companies also need to work overtime

Company Name

Works

Description of Overtime

Microsoft

Halo

Overtime exists in some project development phases, but the overall relative standardization, overtime phenomenon is not widespread

Activision Blizzard

World of Warcraft

During the critical phase of project development, employees may face higher work pressure and overtime situations

EA

The Sims

There have been reports of overtime at EA during the development of Anthem, but the company is constantly working to improve the working environment

Rockstar

Rockstar has been repeatedly reported to have a heavy overtime culture, with employees often required to work long hours late in project development

Ubisoft

Assassin’s Creed

Ubisoft has some large projects in development where employees may face some pressure to work overtime

Epic Games

Fortnite

The Epic Games team worked excessive overtime during the development of Fortnite, with some employees working more than 70 hours a week

CD Projekt Red

The Witcher

When CDPR was developing Cyberpunk 2077, employees worked an average of about 100 hours a week, with significant overtime

Overtime is more common in the game industry in Europe and the United States, especially during the critical stages of project development or the development of large-scale 3A games, employees may face greater work pressure and overtime.

The nature of the game industry determines that there is no way, there is no cure for this problem.

With the development of technology iteration and talent pool, in a few years, the total income level should be no problem to beat the United States, and become the largest game revenue country, after all, the cost of labor we are still relatively cheap. And all the big factories are beginning to take the route of high-quality products, the quality will slowly catch up. Coupled with the increase in per capita income, the money spent on games will be more and more.

Although the game industry has a lot of overtime work, the return is proportional. Although I personally do not like overtime, but if I can make enough money in a few years to make others ten years or even decades, it is not unacceptable.

Above, if you think it is good, you can Feel free to point a like In the look forward, your encouragement is very important to me. If you want to be the first to receive the push, you can also give me a star Thank you for reading my article.

Welcome to my public number, get more game development knowledge and game source code, hand in hand to teach you to do the game .

More dry goods

If you are interested in small games and want to try, here are my lessons learned, I hope you take less detours.

Categories:

Leave a Reply

Your email address will not be published. Required fields are marked *