Dungeons & Dragons (video game series)
After the 115 version went live, veteran players gave an evaluation of the experience, which can be called the top understanding of the formula
1 115 fountain of gravity 85 version of the amount of votes 95 version of the systematic equipment 100 version of the myth 110 version of the feeding
2 First of all, it is driving history backwards, there is almost no innovation, it is all the settings of the previous version.
3 Secondly, it is still a collection of the dregs of the previous versions, what kind of person can hold on to it? The other is to take the essence of the dregs, DNF is actually the opposite of the way!
4 Lastly, the art is also a big step back, now feel really can not beat the page tour.
In short, it is a collection of various versions of uncomfortable, the key is the development of action surprise aspects are not really served.
dnf as a sick old man, planning to change to change, after the pulse are shaking their heads, can cut how many leeks cut how much it.
So now it is repeated to the previous things to change a skin and then end up, strong pretend still have vitality, in fact, but the mound in the dry bones ear.
First of all, the 115 version of the setting are picking up people’s teeth.
You can clearly see that the 115 version of the setting is almost no innovation, completely copying the content of the previous versions. This is undoubtedly a kind of historical behavior, other games in the version of the update will often take the essence of the dregs, and constantly push the new, for players to bring a sense of freshness and a new game experience. DNF, however, has done the opposite, mixing up the best of the best with the worst of the worst, creating a so-called “bad” collection of settings that may not have been popular with players.
The next key are all pain points from previous versions.
The 85 version’s ticket volume problem might have troubled players in acquiring game resources The 95 version’s standardized equipment might have been deficient in diversity and balance The 100 version’s mythic system might have made players spend a lot of effort in pursuing a suitable mythic equipment The 110 version’s feeding mechanism might also have made players feel exhausted because of its cumbersome and time-consuming nature. And now, these pain points have been gathered into the 115 version.
The final rush to progress resulted in poor aesthetics.
DNF 115 version seems to be a bit backward in terms of graphic performance, character modeling, scene design and so on. This is undoubtedly a serious flaw for a game where graphics and action experience are important selling points. Some players said that the current DNF feels that it really can’t beat the page game. Although this is a bit exaggerated, it also reflects the players’ dissatisfaction with the quality of the game’s art from the side.
In summary, the 115th version of DNF has picked up on the settings of others and copied the contents of the previous version The settings chosen are the pain points of the previous version, which seriously affects the players’ gaming experience The regression of the art aspect has also made the game lose its advantages in the market competition. If the game official can’t recognize these problems in time and carry out drastic reforms and innovations to the game, then the future development prospect of DNF will not be optimistic.
The above content is purely the personal opinion of the game gaming gentleman, the viewpoint has nothing to do with the platform! Article original, picture source network, if infringement please contact the author to delete. Without permission, it is prohibited to reproduce! Favorite players can like to pay attention to, every day there are new game information and skills, every night around 10:00 pm, a unified response to the player’s message and questions!
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